INCLUDEDSERVICES
The complete anniversary package breakdown.
Full Source Access
Complete repository access for both Unity and Unreal Engine implementations. Includes production-ready shaders, custom editor tools, and build pipeline configurations. All code follows strict documentation standards with inline comments and architecture diagrams.
- Unity 2022 LTS compatible
- Unreal 5.2 ready
- MIT License variants
Pixel Synthesis Engine
Proprietary procedural generation tools specifically designed for the Pixel Universe aesthetic. Generate consistent 8-bit and 16-bit style assets with dynamic palettes. Includes batch processing and sprite sheet automation.
- Custom palette system
- AI-assisted variations
- Batch export pipeline
Chart Analysis API
Strategic integration with market trend analysis tools. Real-time candle pattern recognition and volume spike detection. Perfect for games with economic systems or live service models requiring market monitoring.
- Real-time WebSocket feed
- Pattern recognition engine
- Historical data access
Direct Developer Time
15 hours of one-on-one consultation with senior engineers. Code review sessions, architecture planning, or custom feature implementation. Sessions are recorded and includes post-session documentation summaries.
- Screen sharing enabled
- Flexible scheduling
- Priority ticket queue
Pixel Universe Toolkit
Complete asset library and style guides for the 'Pixel Universe' aesthetic. Includes background tiles, character sprites, UI components, and audio cues. All assets are royalty-free and licensed for commercial use.
- 500+ sprite assets
- UI kit for menus
- 8-bit sound pack
Deployment Pipeline
Automated build and deployment scripts for Steam, Epic, and console platforms. Includes version control integration and beta testing distribution channels. CI/CD setup with GitHub Actions and automated testing frameworks.
- Steam Deck verified
- Console SDK ready
- Auto-update system
DEVELOPMENT LIFECYCLE
Three distinct phases guide your project from initial concept to market launch. Each phase includes dedicated milestones and review cycles.
Concept & Candle
Initial consultation and feasibility analysis. We map your vision to our Pixel Universe framework, identifying core mechanics and the "candle" moment—your project's ignition point.
- Requirements Document
- Technical Blueprint
- Scope Definition
Development & Chart
Core development sprint. Integration of Chart Analysis API for market-aligned features. Procedural asset generation and system architecture implementation with daily build reviews.
- Alpha Build (Week 4)
- Beta Build (Week 8)
- Market Analysis
Polish & Flame
Final optimization and "flame" testing. Performance profiling, UI polish, and store submission preparation. Post-launch support planning and update roadmap creation.
- Final QA Pass
- Store Assets
- Launch Protocol
PSIRGENT FIELD GUIDE
Core Concept: The Pixel Universe
Decision Criteria
- 01 Asset Volume: If your game requires 1000+ unique sprites, procedural generation is essential, not optional.
- 02 Market Timing: Chart Analysis API is critical for live service games operating in volatile economy segments.
- 03 Team Size: Solo or small teams should prioritize the 15-hour consultation to avoid architectural debt.
Myth vs. Fact
MYTH:
"Pixel art is faster/cheaper than HD."
FACT:
Quality pixel art requires extreme precision. A single bad sprite breaks the illusion. Our procedural tools maintain consistency, reducing iteration time by 60% in benchmark tests.
Mini Glossary
Common Mistakes
- Skipping the Concept phase (Candle)
- Underutilizing consultation hours
- Ignoring Chart API for live games
- Manual asset generation at scale
TRUST METRICS
Real data from our 15-year track record.
Continuously shipping tools & games
Across 6 different platforms
Procedural pipeline output
"The Chart API integration saved us months of manual market research. It identified a niche trend 3 weeks before it spiked, allowing us to pivot our update roadmap."
"The procedural tools maintained visual consistency across 2,000+ sprite variants. Without it, our pixel art style would have collapsed under the scale."
KEY TAKEAWAYS
ONE-TIME OFFER
The 15th anniversary package includes lifetime access to the Pixel Synthesis Engine. This license tier will not be available after the promotion period.
TOTAL CONTROL
Full source code access means you own your stack. No dependency lock-in, no licensing restrictions on revenue, complete freedom to modify.
EXPERT ACCESS
Direct developer time is a rarity. Use it to solve your hardest problems or review your architecture before scaling.
Scenario A: Solo Developer
You have a game concept but lack the art pipeline. Use the Synthesis Engine to generate 500+ environment tiles in one batch, then spend your consultation hours optimizing the render loop for 60fps on Steam Deck.
Scenario B: Indie Studio
You're building a live-service title. Integrate the Chart API to track player spending patterns. Use the deployment pipeline to push weekly updates without manual build verification.