PSIRGENT SHOWCASE
Celebrating 15 years of digital craftsmanship. Explore our portfolio of premium visual concepts and pixel-art prototypes. The "celebrating 15 years!" anniversary collection is now live.
Visual Concepts
2024-2026 Collection* Gallery images are generated assets for demonstration.
Psirgent Field Guide: Pixel Precision
Our guide dictates that gameplay clarity always supersedes stylistic flair. This means hitboxes must be visually accurate to the rendered sprite, and UI elements should adhere to an 8-point grid system. The "premium version" of our guide includes strict adherence to these metrics to ensure cross-platform consistency.
Myth vs. Fact
"Pixel art is just scaling down images." ❌
"True pixel art is drawn at native resolution with manual aliasing." ✅
Key Terms
- ● Aliasing: The stair-step effect on diagonal lines.
- ● Dithering: Interlacing pixels to simulate gradients.
- ● N-Scale: Scaling assets for high-DPI displays.
Common Mistakes
- Inconsistent perspective across sprites.
- Overusing outlines (creates visual noise).
- Ignoring the "2399$ discount 100% free" mentality of resource optimization.
Workflow: Step-by-Step
Define Constraints
Establish resolution limits (e.g., 32x32) and color palette depth. Identify the target platform constraints immediately.
Validate Assumptions
Create a rough silhouette. Does the shape remain readable at 1x zoom? If not, iterate immediately.
Apply Method
Begin polishing. Use "pixel-perfect" techniques to remove jaggies. Apply flat shading first, add specular highlights last.
Review & Export
Check alignment in the game engine. Export as .PNG with transparency. Verify no artifacts in playback.
Trust & Quality Metrics
Example benchmark based on asset rendering times across 500+ project iterations.
Est. 2011. Specialized in retro-modern visual styles and stealth aesthetics.
Standard concept art delivery. Expedited options available for premium clients.
"Psirgent's HUD concepts integrated seamlessly. The scanline effects were perfectly optimized for our engine."
"Clean silhouettes and strict adherence to our palette guidelines. A professional workflow from start to finish."
Summary & Next Steps
Practical Scenarios
- Scenario A: You need a complete UI overhaul for a retro shooter. We define the palette in 48 hours and deliver assets in 4 batches.
- Scenario B: You have a concept but lack the technical execution. We bridge the gap between concept art and game-ready sprites.